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t2 classes

Classes
AudioDescription AudioProfile CameraData
DebrisData DecalData ExplosionData HoverVehicleData
ItemData LightningData MissionMarkerData ParticleData
ParticleEmitterData ParticleEmitterNodeData PlayerData PrecipitationData
ProjectileData ShapeBaseImageData SplashData TSShapeConstructor
TriggerData WaterCraftData

Derived Datablocks
Properties

AudioDescription
Derived Datablocks
Audio2D AudioClose3d AudioCloseLooping3d AudioClosest3d
AudioClosestLooping3d AudioDefault3d AudioDefaultLooping3d AudioExplosion3d
AudioLooping2D AudioThunder3d
Properties
MaxDistance ReferenceDistance is3D isLooping
minDistance referenceDistance type volume

AudioProfile
Derived Datablocks
ArmorMoveBubblesSound DeathCrySound ExitingWaterLightSound FootLightBubblesSound
FootLightHardSound FootLightMetalSound FootLightShallowSplashSound FootLightSnowSound
FootLightSoftSound FootLightUnderwaterSound FootLightWadingSound ImpactLightHardSound
ImpactLightMetalSound ImpactLightSnowSound ImpactLightSoftSound ImpactLightWaterEasySound
ImpactLightWaterHardSound ImpactLightWaterMediumSound LightningHitSound PainCrySound
RifleDryFireSound RifleFireSound RifleMountSound Universal_Rain_Light_1
WaterBreathMaleSound ZodiacEngineSound ZodiacExitWaterMediumSound ZodiacHardImpactSound
ZodiacImpactWaterMediumSound ZodiacImpactWaterSoftSound ZodiacSoftImpactSound ZodiacThrustSound
ZodiacWakeMediumSplashSound takeme thunderCrash1 thunderCrash2
thunderCrash3 thunderCrash4
Properties
description effect fileName filename
preload

CameraData
Derived Datablocks
Observer
Properties
mode

DebrisData
Derived Datablocks
PlayerDebris RifleShell ZodiacShapeDebris
Properties
baseRadius bounceVariance elasticity explodeOnMaxBounce
fade friction gravModifier lifetime
lifetimeVariance maxSpinSpeed minSpinSpeed numBounces
shapeFile snapOnMaxBounce staticOnMaxBounce useRadiusMass
velocity velocityVariance

DecalData
Derived Datablocks
LightMaleFootprint
Properties
sizeX sizeY textureName

ExplosionData
Derived Datablocks
CrossbowExplosion RifleExplosion ZodiacVehicleExplosion
Properties
camShakeAmp camShakeDuration camShakeFreq camShakeRadius
explosionScale explosionShape faceViewer particleDensity
particleEmitter particleRadius shakeCamera

HoverVehicleData
Derived Datablocks
ScoutVehicle
Properties
bodyFriction bodyRestitution brakingActivationSpeed brakingForce
cameraLag cameraMaxDist cameraOffset catagory
checkRadius collDamageMultiplier collDamageThresholdVel computeCRC
damageEmitterOffset[] damageEmitter[] damageLevelTolerance[] debris
debrisShapeName density destroyedLevel drag
dragForce dustEmitter dustHeight dustTrailEmitter
dustTrailFreqMod dustTrailOffset energyPerDamagePoint engineSound
exitSplashSoundVelocity exitingWater explosion explosionDamage
explosionRadius floatSound floatingGravMag floatingThrustFactor
forwardJetEmitter gyroDrag hardImpactSound hardImpactSpeed
hardSplashSoundVelocity impactWaterEasy impactWaterHard impactWaterMedium
isProtectedMountPoint[] isShielded jetEnergyDrain jetSound
lightOnly mainThrustForce mass maxDamage
maxEnergy mediumSplashSoundVelocity minImpactSpeed minJetEnergy
minMountDist mountPose[] normalForce numDmgEmitterAreas
numMountPoints observeParameters pitchForce rechargeRate
renderWhenDestroyed restorativeForce reverseThrustForce rollForce
shapeFile shieldEffectScale shieldImpact softImpactSound
softImpactSpeed softSplashSoundVelocity spawnOffset speedDamageScale
splashEmitter[] stabDampingConstant stabLenMax stabLenMin
stabSpringConstant steeringForce strafeThrustForce triggerDustHeight
triggerTrailHeight turboFactor vertFactor waterWakeSound
wheelImpactSound

ItemData
Derived Datablocks
Crossbow CrossbowAmmo HealthKit HealthPatch
Rifle RifleAmmo RifleAmmoClip
Properties
category className elasticity emap
friction image mass maxInventory
pickUpName pickupName repairAmount shapeFile

LightningData
Derived Datablocks
DefaultStorm
Properties
strikeSound strikeTextures[] thunderSounds[]

MissionMarkerData
Derived Datablocks
SpawnSphereMarker WayPointMarker
Properties
category shapeFile

ParticleData
Derived Datablocks
BigfireParticle CrossbowBoltParticle CrossbowExplosionParticle DefaultParticle
LiftoffDust LightPuff PlayerBubbleParticle PlayerFoamDropletsParticle
PlayerFoamParticle PlayerSplashMist PlayerSplashParticle RifleExplosionParticle
RifleFireParticle RifleSmokeParticle ZodiacContrailParticle ZodiacExplosionParticle
ZodiacJetParticle
Properties
colors[] constantAcceleration dragCoefficient dragCoeffiecient
gravityCoefficient inheritedVelFactor lifetimeMS lifetimeVarianceMS
sizes[] spinRandomMax spinRandomMin spinSpeed
textureName times[] useInvAlpha windCoefficient

ParticleEmitterData
Derived Datablocks
BigfireEmitter CrossbowBoltEmitter CrossbowExplosionEmitter DefaultEmitter
LiftoffDustEmitter LightPuffEmitter PlayerBubbleEmitter PlayerFoamDropletsEmitter
PlayerFoamEmitter PlayerSplashEmitter PlayerSplashMistEmitter RifleExplosionEmitter
RifleFireEmitter RifleSmokeEmitter ZodiacContrailEmitter ZodiacExplosionEmitter
ZodiacJetEmitter
Properties
ejectionOffset ejectionPeriodMS ejectionVelocity lifetimeMS
orientOnVelocity orientParticles overrideAdvances particles
periodVarianceMS phiReferenceVel phiVariance thetaMax
thetaMin useEmitterColors velocityVariance

ParticleEmitterNodeData
Derived Datablocks
DefaultEmitterNode DoubleTimeEmitterNode HalfTimeEmitterNode defaultParticleEmitterNode
doubleTimeParticleEmitterNode halftimeParticleEmitterNode tenthtimeParticleEmitterNode
Properties
timeMultiple

PlayerData
Derived Datablocks
LightMaleHumanArmor MediumBiodermArmor
Properties
FootHardSound FootMetalSound FootShallowSound FootSnowSound
FootSoftSound FootUnderwaterSound FootWadingSound aiAvoidThis
boundingBox boxHeadBackPercentage boxHeadFrontPercentage boxHeadLeftPercentage
boxHeadRightPercentage boxNormalHeadPercentage boxNormalTorsoPercentage bubbleEmitTime
cameraDefaultFov cameraMaxDist cameraMaxFov cameraMinFov
canObserve className cmdCategory computeCRC
debris debrisShapeName decalData decalOffset
density drag dustEmitter emap
energyPerDamagePoint exitSplashSoundVelocity footPuffEmitter footPuffNumParts
footPuffRadius footstepSplashHeight groundImpactMinSpeed groundImpactShakeAmp
groundImpactShakeDuration groundImpactShakeFalloff groundImpactShakeFreq hardSplashSoundVelocity
horizMaxSpeed horizResistFactor horizResistSpeed jumpDelay
jumpEnergyDrain jumpForce jumpSurfaceAngle mass
maxBackwardSpeed maxDamage maxEnergy maxForwardSpeed
maxFreelookAngle maxInv[] maxJumpSpeed maxLookAngle
maxSideSpeed maxUnderwaterBackwardSpeed maxUnderwaterForwardSpeed maxUnderwaterSideSpeed
maxdrag mediumSplashSoundVelocity minImpactSpeed minJumpEnergy
minJumpSpeed minLookAngle minRunEnergy observeParameters
pickupRadius rechargeRate recoverDelay recoverRunForceScale
renderFirstPerson repairRate runEnergyDrain runForce
runSurfaceAngle shapeFile speedDamageScale splash
splashAngle splashEmitter[] splashFreqMod splashVelEpsilon
splashVelocity upMaxSpeed upResistFactor upResistSpeed

PrecipitationData
Derived Datablocks
Rain Snow
Properties
bottomDrawHeight bottomSpeedPer divHeightVal frontBoxSpeed
frontRadiusPer frontSpeedPer materialList movingBoxPer
sizeBigBox sizeX sizeY skipIfPer
soundProfile topBoxDrawPer topBoxSpeed type

ProjectileData
Derived Datablocks
CrossbowProjectile RifleProjectile
Properties
armingDelay bounceElasticity bounceFriction damageRadius
directDamage explosion fadeDelay gravityMod
hasLight isBallistic lifetime lightColor
lightRadius muzzleVelocity particleEmitter projectileShapeName
radiusDamage velInheritFactor

ShapeBaseImageData
Derived Datablocks
CrossbowImage RifleImage
Properties
ammo casing className clip
correctMuzzleVector emap eyeOffset item
mountPoint offset projectile projectileType
shapeFile stateAllowImageChange[] stateEjectShell[] stateEmitterTime[]
stateEmitter[] stateFire[] stateName[] stateRecoil[]
stateScript[] stateSequence[] stateSound[] stateTimeoutValue[]
stateTransitionOnAmmo[] stateTransitionOnLoaded[] stateTransitionOnNoAmmo[] stateTransitionOnTimeout[]
stateTransitionOnTriggerDown[]

SplashData
Derived Datablocks
PlayerSplash
Properties
acceleration colors[] ejectionAngle ejectionFreq
emitter[] lifetimeMS numSegments ringLifetime
startRadius texWrap texture times[]
velocity

TSShapeConstructor
Derived Datablocks
BiodermMediumDts PlayerDts
Properties
baseShape sequence0 sequence1 sequence10
sequence11 sequence12 sequence13 sequence14
sequence15 sequence16 sequence17 sequence18
sequence19 sequence2 sequence20 sequence21
sequence22 sequence23 sequence24 sequence25
sequence26 sequence27 sequence28 sequence29
sequence3 sequence30 sequence31 sequence32
sequence33 sequence34 sequence35 sequence36
sequence4 sequence5 sequence6 sequence7
sequence8 sequence9

TriggerData
Derived Datablocks
DefaultTrigger
Properties
tickPeriodMS

WaterCraftData
Derived Datablocks
Zodiac
Properties
bodyFriction bodyRestitution brakingActivationSpeed brakingForce
cameraLag cameraMaxDist cameraOffset category
checkRadius cmdCategory cmdIcon cmdMiniIconName
collDamageMultiplier collDamageThresholdVel computeCRC damageEmitterOffset[]
damageLevelTolerance[] debris debrisShapeName density
destroyedLevel downJetEmitter dragForce dustHeight
dustTrailFreqMod emap energyPerDamagePoint engineSound
exitSplashSoundVelocity exitingWater floatingGravMag floatingThrustFactor
forwardJetEmitter gyroDrag hardImpactSound hardImpactSpeed
hardSplashSoundVelocity impactWaterEasy impactWaterHard impactWaterMedium
isProtectedMountPoint[] isShielded jetSound mainThrustForce
mass maxDamage maxEnergy maxForwardSpeed
maxSteeringAngle mediumSplashSoundVelocity minDrag minImpactSpeed
minMountDist minRollSpeed minTrailSpeed mountPose[]
multipassenger normalForce numDmgEmitterAreas numMountPoints
observeParameters pitchForce rechargeRate renderWhenDestroyed
restorativeForce reverseThrustForce rollForce sensorColor
sensorData sensorRadius shapeFile shieldEffectScale
shieldImpact softImpactSound softImpactSpeed softSplashSoundVelocity
spawnOffset speedDamageScale splashEmitter[] stabDampingConstant
stabLenMax stabLenMin stabSpringConstant steeringForce
strafeThrustForce targetNameTag targetTypeTag trailEmitter
triggerDustHeight triggerTrailHeight turboFactor vertFactor
waterWakeSound

22 classes found.
121 derived datablocks found.
generated by t2docgen - sporadic@linux.wku.edu
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